AI Insights · Timothy · July 2025
Top Down Games on Android in Latin America Q2 2025
Explore the performance trends of top down games like Brawl Stars and Clash Royale on Android in Latin America during Q2 2025.
In the second quarter of 2025, the performance of top down games on the Android platform in Latin America showcased varied trends in downloads, revenue, and active users. This analysis is based on data from Sensor Tower, offering insights into the region's gaming landscape.
Brawl Stars from Supercell saw fluctuations in weekly revenue, beginning with $498K at the end of March and closing the quarter with $467K. Weekly downloads peaked at 225K in late April, while active users varied, reaching a high of 12.8M in late April before stabilizing around 11.4M by the end of June.
Mobile Legends: Bang Bang by MOONTON experienced a peak in weekly downloads of 357K in early May. Revenue started at $383K, dipping to $119K by the end of the quarter. Active users remained relatively stable, fluctuating around 2.1M.
Pokémon TCG Pocket - Card Game showed a downward trend in active users, beginning at 2.9M and dropping to 2M by the end of June. Revenue varied, peaking at $367K at the start of the quarter and ending at $209K.
League of Legends: Wild Rift from Riot Games, Inc saw consistent revenue, starting at $112K and finishing at $165K. Downloads showed a steady increase toward the end of the quarter, reaching 40K in June. Active users hovered around 450K.
Clash Royale, also by Supercell, demonstrated growth in active users, moving from 9.9M to nearly 12.8M by the end of June. Revenue saw a significant increase mid-quarter, peaking at $211K in early May, while downloads remained consistent, closing the quarter at 161K.
For more detailed insights and data, visit Sensor Tower.